instar Citizen there is a curious new tactic on the test server. A new item that allows players to heal others. But who gets too much healing, falls over unconscious. It even works in areas where no PvP is allowed.
This is the situation at Star Citizen :
The SF MMORPG Star Citizen is the biggest indie MMO in the world. The game now has 394 million US dollars of funds taken, only about crowdfunding, later mainly through the sale of digital ships. A release is updated regularly in sight, but the game is. Currently the patch is 03/15 tested on the public test server (PTU).
The patch 3.15 brings, among other things, the new Healing System into play. A Healing gun makes for strange effects.
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weapon heals about drugs, can make players unconscious with overdose
This is the curious Item: With 3/15 comes a new Healing Gun for Star Citizen. With the weapon to other games may miss a healing drug. But if you overdo it and missed a player an overdose of healing, is the unconscious.
These are the effects: A player is on the test server, such as people and make others intentionally over-heal them as unconscious. In the state of unconsciousness players are defenseless (via youtube). As the site Kotaku writes, they can be dragged around and even their inventory to be disposed of: The players are then in their underwear around.
A player on reddit says: A small group of players would do that, and the people with the tool checks. The first time that happened to him was, that was quite funny. For him they would have at least left his stuff. But if the patch going live so that could be a problem.
In the forum of Star Citizen to forum users echauffiert Kinesis about the problem: This should have been but have to see really come. If you wanted to design a stun gun, one should do quiet - but not as a cure-gun. The use of such a weapon would be illegal in pacified areas.
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This is behind it: This is a bizarre problem that occurs only on the test server and is as likely will not live. Players are already demanding that one can only people in the party heal, or that consent must be in order to be healed by others.
The exciting thing is that it shows how serious Star Citizen takes its systems and how the systems are angled quickly: If a gun can heal, it makes a drug. If you get a drug administered, there may also be an overdose.
In normal games would have been something not thought of, and a problem that can not even arise.
Star Citizen has taken now nearly 400 million US dollars over Ship sales and donations, yet there are many conflicts about the game:
Why frustrate new MMOs via crowdfunding as Star Citizen us so
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